Experiential learning such as simulation has been promoted as a means to challenge student's misconceptions (McClintock, 2000). Experiential learning encourages higher-order learning, which promotes critical thinking abilities and self-directed learning (Kreber, 2001). Hakeem (2001) found that students involved in experiential learning have a greater understanding of their subject matter than students in a traditional lecture-only class. Rocha (2000) reported that students enrolled in classes where experiential learning methods are used perceived themselves as more competent practitioners than students in classes without these methods. One form of experiential learning used in educational and community settings is simulations, engaging an audience in active learning where participants learn from each other, not just from the “sage on the stage” (Dorn, 1989). In business-related classes, simulations have been used to model international trade (Truscott, Rustogi, &Young, 2000) and the development of business enterprises (Goosen, Jensen, & Wells, 2001). In family life education, they have been used to illustrate divorced and remarried families (Crosbie-Burnett & Eisen, 1992) and interactions between partners (Osmond, 1979). Social science courses studying institutions and individuals have simulated life in mental hospitals (Claiborn & Lemberg, 1974), and in prison (Haney, Banks, & Zimbardo, 1973). For teaching about poverty, Jessup (2001) maintains that: “Simulations are also more effective than conventional teaching methods at emphasizing abstract concepts over factual information, engendering empathy, and serving as a reference for ongoing discussions regarding social inequality” (p.103).
Three elements are necessary for effective simulations; preparation, active student participation, and post-simulation debrief.
Although this Teaching Tool describes face-to-face simulation, this may not always be possible. The following online simulations may be helpful.
For an informative questions and answers video go to… https://www.youtube.com/watch?v=MUIxeNIgBUg (University of Waterloo)
What is the difference between a simulation and a game? Case study?
Why are simulations a preference over traditional, transmission-type/lecture approaches to teaching?
How do you prepare students for simulations?
Where do you get questions for your simulation debrief?
Do simulations ever go awry?
What happens if students do not prefer experiential learning?
Can simulations work in any courses?
What is the ideal number of persons for a simulation?
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